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Hell let loose tanks
Hell let loose tanks







hell let loose tanks

This map design could be a good idea, and functional, If the maps would be twice as big. This ruins Staged and restricts the game from having certain weaponry. You basically made every Assult map-which is the foundation of HnG gameplay- into a frikin Encirclement map !! Starting with your map design that is created without attention on what certain classes need. Oh look they even have artillery.and its not OP, and HLL dev team does not determine what is fun for the costumers.oh wow. Hell let loose has a dev team that is small, but their game looks 200% better than this eye cancer HnG that runs terrible even on high-end pc's, and HLL has all of the mechanics we were asking for ages. How can you be this bad at developing a game ? You are a complete failure! Like you did with the Old Spawn system, that only needed the current spawn protection. They revert one year's of work in just one hotfix, with reducing the penalty on the destroyed gun breach and they add internal dmg normalization that creates dmg sponge tanks and creates super wrenches that outheal enemy tanks.Īgain you are scratching a completelly good aspect of the game instead of fixing it.

HELL LET LOOSE TANKS UPDATE

So what does Reto do? Finishes the update which solves the remainder of problems? Hell no. This lack of crucial components caused problems like dmg sponge tankettes.

hell let loose tanks

There were problems ofcourse since the update was only 60% finished, lacking crucial components, like crew internal. It solved all of the problems it set out to solve ! The community and reto made Armor 2.0, the first successful update of HnG since years. Reto set out to change this path of failure, with Armor 2.0 and promises that they will listen to the community. Our clans and veterans left and financially backed games like Hell let Loose and Post Scriptum.(oh look realistic sim games). Guess what, Arcade HnG of 2017-19 that targets casuals has failed spectacularly.

hell let loose tanks

They said to the veterans and clans that they don matter, that for Reto they are not important. They have an ammo capacity of 200 rounds before needing to reload with a total of 5 boxes of ammo, allowing you to put a steady barrage of suppressive fire on enemy infantry.Reto dumbed down HnG to target casual arcade players and ruined the game. The M4 also features two Browning M1919 machine guns, one mounted on the hull and controlled by the Tank Driver, and the other is fixed onto the turret, which is controlled by the Tank Gunner. Both AP and HE shells are available for use, with AP being more effective against armor and HE being more effective against infantry with its large splash damage. The 76mm Gun can penetrate the frontal armor of both Tiger Is and Panthers. This gun is capable of engaging enemy light, medium, and heavy armor. The M4A3E2 76mm features a 76mm Gun M1 for its main cannon. 76mm Shermans are great front line tanks, provided that they do not get engaged from the sides and rear. While the US forces have access to more tanks than the German forces, the long 76mm gun on the Sherman has no problems penetrating the frontal armor of Tiger and Panther tanks. The M4A3E2 Sherman is the large caliber heavy tank used by US forces in Hell Let Loose.

hell let loose tanks

It is distinguished by its flat frontal armor and longer 76mm cannon with muzzle brake. The M4A3E2 "Jumbo" Sherman is a heavy tank featured in Hell Let Loose.









Hell let loose tanks